Wanderstop Gameplay - Uma visão geral
Wanderstop Gameplay - Uma visão geral
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Wanderstop might technically be a “cozy” game in this way, but it is not a comfortable one. Sure, making tea and cleaning up the tea shop is fun and relaxing, and solving each customer’s tea order is just challenging enough. But I cried during my first playthrough. A lot
Wanderstop is a cozy management sim about a burned-out warrior who'd much rather be fighting than running a tea shop
As Boro reminds Elevada at one point, just because you can’t take the decorations you love with you, is that any reason not to make your surroundings more beautiful while you’re here? Isn’t decorating for the sake of enjoying your own personal space enough on its own?
With each new cup of tea she drinks, you’ll also learn about her past and how she reacts to strange new sensations, with every sip bringing you closer to understanding why Alta is the way she is.
Instead, she finds Boro, the kind and charming owner of a tea shop called Wanderstop, who presents her with a deceptively simple choice: rest and make some tea for a bit, or push herself to press on at any cost.
Not literally. But emotionally. Mentally. She has been alone in every misfortune, every hardship, every moment where she needed someone and had no one. She was left to navigate her emotions on her own. To push down her struggles because that’s what was expected of her.
Because, no. It’s not okay. I want to know. I was invested in his story. I wanted to see him succeed, I wanted to keep teasing him about how lame of a knight he was, I wanted him to continue being a part of Elevada’s journey.
As you tidy the leaves and weeds, you do have a small chance of finding something hidden underneath the clutter. Dozens of little trinkets can be uncovered while you clean, including colorful new tea mugs, teddy bears, and even lost packages. The catch, however, is that you can’t keep these trinkets as the roughly 15-hour campaign progresses, and the story directly addresses why in a clever way.
The game doesn’t let Elevada drown, no, Wanderstop sends Alta a buoy in the form of Boro. I think a lot of us, who have been undiagnosed for a long time, are just now realizing how much we have to unpack.
The lost packages, on the other hand, are mysterious parcels that somehow wound up in the clearing, and they can be sent back out into the world via the strange mailbox outside Wanderstop’s doors. There’s no “reward” for doing so like you might expect in other games, but you will receive a letter in response that is usually worth the effort.
So let’s start with the narrative—because, Wanderstop Gameplay make no mistake, Wanderstop tells one of the most nuanced stories I’ve experienced in this genre.
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